snaiks-study
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- | ====== Snaiks ====== | + | ====== Snaiks |
- | **Signals and Systems from KiCad to C++** | + | **Signals and Systems from KiCad to Cpp** |
{{ :: | {{ :: | ||
- | 7.4.2016 | + | 7.4.2016\\ |
+ | For Updates please see [[Snaiks]] | ||
---- | ---- | ||
Zeile 9: | Zeile 10: | ||
===== Introduction ===== | ===== Introduction ===== | ||
- | Signals and Systems is here a collection of C++ classes on one hand, and a collection of corresponding KiCad components on the other hand. | + | Signals and Systems is here a collection of Cpp classes on one hand, and a collection of corresponding KiCad components on the other hand. |
- | It's purpose is to create complex systems by drawing them in KiCad' | + | It's purpose is to create complex systems by drawing them in KiCad' |
It can be used to implement PLCs or digital signal processing like filtering. | It can be used to implement PLCs or digital signal processing like filtering. | ||
- | The C++ classes are based heavily on templates, so most of the components can be used either for floating point or for integer calculations. | + | The Cpp classes are based heavily on templates, so most of the components can be used either for floating point or for integer calculations. |
+ | ===== Goals ===== | ||
+ | * Generate beautiful Cpp code from a KiCad schematic | ||
+ | * Compiles without dynamic memory allocation (embedded, savety) | ||
+ | * Read and write system states during runtime (e.g. with a simple terminal) | ||
+ | * Simple custom system creation (KiCad component editor + sub-class implementation) | ||
+ | * Hierarchical design (sub-systems) | ||
+ | * full documentation within the schematic | ||
===== Mini-Demo ===== | ===== Mini-Demo ===== | ||
{{ :: | {{ :: | ||
Zeile 25: | Zeile 33: | ||
===== Source Code ===== | ===== Source Code ===== | ||
+ | * https:// | ||
+ | * https:// | ||
+ | * https:// | ||
+ | ===== Blue Prints ===== | ||
+ | ==== Sampled vs. Transparent Systems ==== | ||
+ | === The Problem === | ||
+ | For some systems it would be handy, if they are transparent from input to output. \\ | ||
+ | This means, that they do not consume a whole clock cycle. An example could be a simple And-gate. Perhaps one do not want this gate to introduce an extra clock-cycle, | ||
+ | The drawback of this method is, that the update-order of all the systems is very important. If the user is aware of this problem, he can shorten latencies of complex systems. | ||
+ | In Snaiks example test1 we had a undesired behaveour, because the And-gate befor the middle output indroduced a delay of one clock. In transitions from " | ||
+ | This made the antiGlitchDelays necessary. | ||
+ | === The Proposal === | ||
+ | Every System has a flag **transparent** which is by default false. \\ | ||
+ | If it is true and sample() is called, update() is called from the sample() function: | ||
+ | <code C> | ||
+ | class MySystem | ||
+ | { | ||
+ | ... | ||
+ | bool transparent; | ||
+ | bool sampled=false; | ||
+ | ... | ||
+ | void sample() | ||
+ | { | ||
+ | sInput = *input; | ||
+ | sampled = true; | ||
+ | if(transparent) | ||
+ | { | ||
+ | update(); | ||
+ | } | ||
+ | } | ||
+ | void update() | ||
+ | { | ||
+ | if(sampled) | ||
+ | { | ||
+ | sampled = false; | ||
+ | output = ... | ||
+ | } | ||
+ | } | ||
+ | ... | ||
+ | } | ||
+ | </ | ||
+ | |||
+ | This also makes the flag sampled necessary. Becaus the normal clock master calls every sample() and then every update(). A second update-run shouldn' | ||
+ | |||
+ | ==== Properties ==== | ||
+ | A Snaiks component can have properties. For example: | ||
+ | * monoflop period | ||
+ | * schmitt trigger limits | ||
+ | * saturation limits | ||
+ | * corner frequency or filter-type of a digital filter | ||
+ | * filter coefficients | ||
+ | * gain value | ||
+ | * value of constants | ||
+ | |||
+ | A property consists of | ||
+ | * a value | ||
+ | * a name | ||
+ | * a persistent initial value | ||
+ | * a setter method | ||
+ | * a getter method | ||
+ | * a method to store a changed value into the persistent memory | ||
+ | ==== Info-System ==== | ||
+ | A system generated by Snaiks should be fully discoverable and manipulatable during runtime. | ||
+ | |||
+ | === Use cases === | ||
+ | * change filter characteristics | ||
+ | * change regulator parameters | ||
+ | * adjust offset or gain | ||
+ | * change system constants | ||
+ | * change enable/ | ||
+ | * reset a component or the whole system | ||
+ | * start/stop recording | ||
+ | |||
+ | === Needed Features === | ||
+ | * list inputs and outputs of an object | ||
+ | * list properties of an object | ||
+ | * change property values permanently | ||
+ | |||
+ | ==== Hierarchical Systems ==== | ||
+ | It should be possible to combine a set of systems to a sub-system, where new inputs and outputs are defined. | ||
+ | |||
+ | KiCads hierarchical schematic structure could be used out of the box, but in Cpp we do not see anything from this. Similar to the KiCad PCB layout, which also doesn' | ||
+ | |||
+ | For the systems we should make something similar to the properties, which live in a SnsPropertyContainer. We should make a SnsSystemContainer, | ||
+ | |||
+ | |||
+ | ==== Any-Type Inputs/ | ||
+ | Perhaps it would be useful, that not all inputs must have the same type. For example a mute gate, where the enable is bool and the signal is double. | ||
+ | |||
+ | Pros: | ||
+ | * more flexible systems | ||
+ | |||
+ | Cons: | ||
+ | * every pin must have a type specified in KiCad (could be done with net-annotators, | ||
+ | * we cannot use a simple template-interface class any more, such as the SnsHybrid or SnsNumeric. | ||
+ | |||
+ | === Proposal === | ||
+ | * in cases, where this is really needed, a specific Cpp class could be implemented | ||
+ | * mixture of numbers and bool shouldn' | ||
+ | |||
+ | {{tag> |
snaiks-study.1460061116.txt.gz · Zuletzt geändert: 2016/04/07 22:31 von dokuwikiadmin